Development begins

Square starts work on the seventh Final Fantasy. The project is initially planned for the Super Nintendo, then shifts to the Nintendo 64 before finding its true home on Sony's PlayStation, a defection that would reshape the console wars of the 1990s.

Officially unveiled

Final Fantasy VII is formally announced for the PlayStation at V-Jump Festival '96 in Japan, ending years of speculation about Square's next direction. The first public footage shows a pre-rendered Midgar and a sword-wielding figure in blue.

SIGGRAPH tech demo

Square shows a playable slice of FF7 at SIGGRAPH '96, giving Western press their first hands-on look at the game's 3D battle system and cinematic camera work.

Playable demo disc in Japan

A FF7 demo ships bundled with Tobal No. 1 in Japan, the first time the public gets hands on the opening Mako Reactor sequence. The demo becomes a collector's item almost overnight.

Japan release

Final Fantasy VII launches in Japan on PlayStation across three discs. It sells over two million copies in three days, cementing Square's decision to leave Nintendo and setting the stage for JRPGs going global.

North American release

FF7 arrives in North America, backed by Sony's now-legendary "Someday you will…" marketing campaign. For many Western players, this is their first Final Fantasy, and the genre-defining moment that makes JRPGs mainstream outside Japan.

European / PAL release

FF7 reaches Europe, becoming the first mainline Final Fantasy ever released in PAL territories. It's met with ecstatic reviews and sells out across the continent.

PC version

Eidos publishes the Windows port of FF7 in North America, introducing new chocobo cutscenes and higher-resolution backgrounds, immortalizing the game on the platform for decades of mods to come.

"Compilation of FFVII" announced

Square Enix announces an ambitious multimedia expansion of the FF7 universe: a mobile prequel, a feature film sequel, a PS2 action game, and a PSP prequel. Collectively they will be known as the Compilation of Final Fantasy VII.

Before Crisis: FFVII

The first Compilation title launches exclusively on Japanese mobile phones. Players join the Turks in a prequel set six years before FF7. It would never see a Western release.

Advent Children

The CG feature film Final Fantasy VII: Advent Children premieres in Japan, set two years after the original game. It's a love letter to fans and a showcase for Square Enix's film division, bringing Cloud, Tifa, and Sephiroth roaring back into pop culture.

Dirge of Cerberus: FFVII

Vincent Valentine headlines his own third-person shooter on PS2. Released in Japan first, it reaches North America in August and Europe in November. Divisive at launch, it remains the boldest genre experiment in the Compilation.

Crisis Core: FFVII (Japan)

Zack Fair takes center stage on PSP in an action-RPG prequel that recontextualizes the entire FF7 story. It becomes one of the handheld's best-selling titles and a generational favorite.

Crisis Core: worldwide

Crisis Core launches in North America and Europe to rave reviews. Its ending, a single line delivered to Cloud, becomes one of the most-quoted moments in the series.

Advent Children Complete

An expanded, Blu-ray-exclusive cut of Advent Children launches in Japan with 26 minutes of new footage, enhanced effects, and extra fight choreography. It is widely regarded as the definitive version of the film.

FF7 hits Steam

The original game returns to PC via Steam with cloud saves, achievements, and a "character booster" system. It introduces a whole new generation to Midgar and kicks off a decade of community modding.

PlayStation 4 port

FF7 arrives on PS4 with trophies, 3× speed mode, and a battle-assist toggle. It's the first time the original has been officially playable on a PlayStation console since the PSP.

Xbox One & Switch

Final Fantasy VII arrives on Nintendo and Microsoft platforms for the first time ever, completing its journey to every major modern console.

Remake announced at E3

During Sony's E3 2015 press conference, Tetsuya Nomura appears to announce that Final Fantasy VII is being remade. The internet breaks. Fans weep. A running joke stretching back over a decade finally becomes real.

First gameplay

At PlayStation Experience, Square Enix shows the first proper gameplay footage: a reimagined action-RPG battle system and a breathtaking rebuild of the opening Mako Reactor mission.

Re-reveal at E3 2019

After years of silence, and a development restructure that brought the project in-house, Remake re-emerges with a release date, extended combat footage, and confirmation that it will be the first part of a multi-entry retelling.

FFVII Remake releases

Final Fantasy VII Remake launches worldwide on PlayStation 4. Reviews praise the combat, the character writing, and the audacious third-act reinterpretation, a choice that would define the trilogy's direction.

Intergrade & INTERmission

FF7 Remake Intergrade arrives on PS5 with 4K visuals, faster loads, photo mode, and, crucially, INTERmission: a new episode starring Yuffie Kisaragi that sets up major plot threads for Rebirth.

The First Soldier

A mobile battle royale set thirty years before FF7 launches worldwide. It introduces new lore about the SOLDIER program before shutting down just over a year later, in January 2023.

Intergrade on PC

Intergrade arrives on PC via the Epic Games Store, the first time Remake has been playable outside of PlayStation.

25th Anniversary showcase

Square Enix celebrates FF7's 25th birthday with an avalanche of announcements: Rebirth is revealed as the second part of the trilogy, Crisis Core Reunion remasters the PSP classic, and mobile gacha-RPG Ever Crisis is unveiled to retell the entire saga.

Crisis Core: Reunion

Zack's story returns fully remastered, re-voiced, and rebuilt in the Remake art style, across PS4, PS5, Xbox, Switch, and PC. It's the first time Crisis Core is available outside of PSP.

Ever Crisis launches

The ambitious mobile title launches worldwide, collapsing the entire Compilation timeline (original game, Crisis Core, Before Crisis, Advent Children, Dirge of Cerberus) into a single episodic retelling with Remake-style visuals.

FFVII Rebirth releases

The middle chapter of the trilogy launches on PlayStation 5. Reviewers call it one of the most content-rich JRPGs ever made: an open-world retelling of Cloud and friends' journey beyond Midgar, culminating at the Forgotten Capital.

Rebirth on PC

Final Fantasy VII Rebirth arrives on PC, bringing the open-world chapter to a whole new audience while fans await the third and final entry in the trilogy.

Part Three

The final chapter of the FF7 Remake trilogy is in active development at Square Enix, promised to bring Cloud's reimagined story to its conclusion. The journey that began in 1994 will, eventually, find its ending.